This application converts a 3D computer model representation into a voxel representation or voxel model.
The number of voxels is adjustable, so is the overall size of voxels.
In addition to standard cubes, adjustable beleveled cubes are also supported.
The calculated voxel representations can be stored and
can be used in most commercial and non-commercial 3D programmes, such as
Select 'Load' to load a 3D model (.obj or .dxf).
Once the 3D model has been loaded, it will automatically be converted
into a voxel representation.
Use the sliders to adjust the number of voxels
and/or the size of the voxels.
Choose the orientation of the model shown by clicking and dragging the
model on the screen.
The orientation of the model on the screen does not influence the
way the voxel representation is exported.
Switch between the mesh view - the original 3D input model - and
voxel representation by clicking on the view tab on the
left side of the interface.
Choose 'Save' if you want to save the voxel representation.
Choose 'Options' to change the type of voxel or select the type of export file.
The generated voxel representation is free for non-commercial use.